User's Guide

Part I. Getting Started

Part II. Visual Modeling

Part III. UML Modeling

Part IV. Business Modeling

Part V. Database and ORM Modeling

Part VI. Stereotypes and Profile Management

Part VII. Team Collaboration

Part VIII. Documentation Publishing and Printing

Part IX. Code Engineering

Part X. Interoperability

Part XI. Impact Analysis

Part XII. General

 
VP-UML User's Guide
Visual Paradigm for UML User's Guide

Last Modified: Mar 10, 2010

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File Size: 49 MB

Part II. Visual Modeling

Last Modified: Mar 03, 2010

1. Creating Diagrams

Sections

1.1. Creating Diagrams

1.2. Resource Centric Interface

1.3. Tagged Values

1.4. Spell Checking

2. Manipulating Diagrams

Sections

2.1. Automatic Diagram Layout

2.2. Fit Shape Size

2.3. Diagram Element Selection

2.4. Copy and paste

2.5. Alignment guide

2.6. Reverse connector direction

2.7. Visualize model element to diagram

2.8. Model commenting

2.9. Pinnable connector end

2.10. Align and distribute diagram elements

3. Drawing Annotations and Freehand Shapes

Sections

3.1. Annotate diagram elements with UML note shape

3.2. Annotate diagram element with callout shape

3.3. Drawing freehand shapes

4. Advanced Modeling Techniques

Sections

4.1. Sweeper and magnet

4.2. Mouse gestures

4.3. Jumping to shape

4.4. Grouping diagram elements

4.5. Show/hide diagram elements

4.6. Layer

4.7. Making shape non-selectable

4.8. Locking diagram

4.9. Showing model element in multiple diagrams (Context base modeling)

4.10. Using overview diagram

5. Resource Referencing

Sections

5.1. Reference to external resources

5.2. Reference to diagrams and shapes

5.3. Managing references

5.4. Elaborate model element with sub diagram

5.5. Showing sub diagrams and reference indicators

6. Style and Formatting

Sections

6.1. Changing diagram elements styles

6.2. Manage and apply styles

6.3. Setting line style

6.4. Setting line jumps options

6.5. Setting connector caption orientation

6.6. Format copier

7. Designing User Interface

Sections

7.1. Creating user interface diagram

7.2. Frame

7.3. Label

7.4. Text field

7.5. Scrollbar

7.6. Combo box

7.7. List

7.8. Table

7.9. Tree

7.10. Web Label

7.11. Web Button Input

7.12. Web Text Input

7.13. Web Combo Box

7.14. Web List

7.15. Web Password Input

7.16. Web File Input

7.17. Annotating the UI design with callout shape

8. Mind Mapping

Sections

8.1. Drawing mind mapping diagram

8.2. Formatting nodes

8.3. Linking nodes

8.4. Reference to resources

8.5. Relocating a branch

8.6. Layout nodes and diagram

9. Using Design Pattern

Sections

9.1. Defining design pattern

9.2. Applying design pattern

9.3. Synchronize design pattern with teamwork server

10. Model Element Nicknaming

Sections

10.1. What is nickname?

10.2. Configure nickname

10.3. Using nickname

10.4. Translation

11. Comparing Diagrams with Visual Diff

Sections

11.1. What is visual diff?

11.2. Comparing as-is and to-be business process diagram

11.3. Comparing logical and physical ERD

12. Animacian

Sections

12.1. What is animacian?

12.2. Animating business process diagram

12.3. Animating sequence diagram

12.4. Animating activity diagram

12.5. Export animation to Adobe Flash

13. Documenting Model Elements

Sections

13.1. RTF documentation

13.2. Voice documentation

14. Model transitor

Sections

14.1. Model transitor for shape

14.2. Model transitor for diagram

 
2. Master view and auxiliary view Table of Contents 1. Creating Diagrams

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