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SDE for Visual Studio title
User's Guide [Part 1]
Smart Development Environment for Visual Studio (SDE-VS) is an UML modeling plug-in seamlessly integrated with most of the leading IDEs in the market. This user's guide will explain in detail on how to use SDE-VS to perform UML modeling also how to perform real-time on demand round-trip code engineering.
  PDF version HTML version  
Updated: August 4, 2007
Download All-on-one version (zip)
File size: 28.5 MB
Table of Contents
Part 1 - Working with Smart Development Environment for Visual Studio  
This part explains in detail how to use SDE-VS to perform UML modeling and code-model round-trip engineering. Besides, documenting a UML project and working with teamwork project will also be mentioned.
Chapter 1 - Getting Started with SDE for Visual Studio  
This chapter offers a detailed overview on how to work with SDE-VS. Topics such as how to create UML project for a .net project and how to unload SDE-VS will be covered.
Chapter 2 - Working with Diagrams  
This chapter shows you how to perform visual modeling in SDE-VS such as drawing diagram elements (shapes and connectors), customizing connectors, editing the diagrams, exporting diagrams as images.
Chapter 3 - Style and Formatting  
This chapter will show you how to change the style and format of diagram elements.
Chapter 4 - Visual Modeling  
This chapter will show you the features of performing UML modeling such as creating multiple views for model, forming diagrams from models, creating and editing sub-diagrams, references and logical views, etc.
Chapter 5 - Automatic Diagrams Layout  
This chapter offers insights and example of how UML diagrams can be laid out tidily with different kinds of configurable styles.
Chapter 6 - Generating Documentation  
This chapter covers all aspects of documenting a UML project including HTML and PDF documentations generation, ad-hoc report creation with Report Writer and using the sophisticated printing facility.
Chapter 7 - Export and Import  
This chapter guides you through the process of importing and exporting a VP project, an XML file or an XMI file. You can also learn how to export a VP project as an image and how to import a IBM Rational Rose Project.
Chapter 8 - User Interface Designer  
This chapter will show you how SDE-VS facilitate screen mock up in early requirement capturing stage.
Chapter 9 - Instant Reverse  
This chapter guides you through the process of reverse engineering different kinds of sources or binary files (java source, java classes, C++ Source, JDBC, .NET binaries, Hibernate mapping files, CORBA IDL, Ada 9x) into SDE-VS.
Chapter 10 - Instant Generator  
This chapter guides you through the process of code generation on many types of language including Java, C#, VB.NET, etc
Chapter 11 - .NET Round-Trip Engineering  
This chapter explains how SDE-VS facilitate the generation and reverse of .NET source by the .NET Round-Trip Engineering.
Chapter 12 - State Machine Diagram Code Generation  
This chapter will show you how SDE-VS facilitate the code generation and reverse engineering between State Machine Diagram and Code.
Chapter 13 - Team Collaboration with VP Teamwork Server  
This chapter explains in detail with VP Teamwork Server about how to perform teamwork operations with SDE-VS, including checking out and committing projects, conflict resolution also versioning your work.
Chapter 14 - Team Collaboration with CVS Repository  
This chapter explains in detail with CVS Repository about how to perform teamwork operations with SDE-VS, including checking out and committing projects, conflict resolution also versioning your work.
Chapter 15 - Team Collaboration with Subversion Repository  
This chapter explains in detail with Subversion Repository about how to perform teamwork operations with SDE-VS, including checking out and committing projects, conflict resolution also versioning your work.
Appendix A - Configuring Application Options  
This chapter describes the configurable application options and how they can be configured.
Appendix B - Configuring Stereotypes and Tagged Value  
This chapter explains in detail how to apply Stereotypes and Tagged Value to extend the standard UML elements for meeting your special requirements.
Appendix C - Supported Mouse Gestures  
This chapter lists the mouse gestures for executing various commands in different diagrams.
Appendix D - Keyboard Shortcuts  
Appendix E - Glossary  
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