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Annotation with callout shapes
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Watch Demo »
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| Designers often need to be able to jot down information which should not be part of the model itself, such as comments, notes, explanation, or other type of external mark that describe a model. Callout shape can be used to annotate models. |
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Organize model elements and diagrams using Model Explorer
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| When modeling in different phrases of the whole project cycle, you can make use of the Model Explorer to achieve better organization of model elements and diagrams, and to avoid mixing up the models designed for different phrases. |
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Handi-Selection tool
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Watch Demo »
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| Editing a complex diagram could be a difficult and error prone task due to the need of selecting a large region of shapes to perform mass editing, such as moving. With Handi-Selection, you can select shapes from within the range of any of the four sides of the mouse cursor position. As a result, you can select and work with a large number of shape comfortably. |
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Resource-centric interface
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Watch Demo »
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| Visual Paradigm is the first vendor to introduce the Resource centric diagramming interface. The Resource centric interface greatly improves the efficiency of modeling. Modelers need not to go back and forth between the tool bar and diagrams for creating, connecting and modifying diagrams. Resource Centric interface can also ensure diagrams with correct syntax are created at once. |
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Reference to any type of artifact
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Watch Demo »
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| Although UML contains a rich notation set, sometimes it's still not enough to present the idea. In these cases, we may need to refer to other documents, websites, diagrams and shapes for annotation. This demonstration shows you how to add and navigate to related resources from a model. |
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Jump to diagram feature
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| Using the "jump to" facility, you can quickly locate a diagram by its name. This saves you time from searching through the Diagram Navigator. |
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Open view from model element
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Watch Demo »
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| When the design grow bigger, you may want to review the diagram which contains a particular model to get better understanding for that model. In this demonstration, you'll see how to open a view from a model. |
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Annotation with freehand shapes
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Watch Demo »
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| With the support of Freehand Shape in annotating models, the diagrams will be more understandable without word description. It increases the clearance of the organization of the diagrams as well. |
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Bookmark support
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| You can go to shapes or diagram easily by visiting bookmarks. This demonstration presents how to add bookmark to selected shapes. |
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Customizable data types for use with multiple programming languages
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Watch Demo »
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| When creating a SDE-VS project, you can specify its programming language. This determines the default set of data types that available. You can change the project language later, or even define a new programming language with the list of data types you specified. |
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Mouse gestures
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Watch Demo »
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| Mouse Gesture offers you a natural way of diagramming as if you are using a pen and paper. There are three types of gestures. Create element gesture lets you create shapes in diagram. Connect element gesture connects shapes in diagram. Action gesture executes certain commands such as to layout a diagram. |
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Rectilinear, round rectilinear, oblique, round oblique and curve connector styles
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Watch Demo »
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| Learn how to apply different connector styles to connectors to suit diagrams of different natures. |
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Drag-and-drop copying, moving and reordering of classes and entity members
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Watch Demo »
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| When modeling, we often need to move or copy model members, such as attributes or operations for class model and columns for entity model, for the sake of sharing similar characteristics or behaviors among models. All these can be done by drag and drop. |
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Diagram renaming boxes
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Watch Demo »
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| Diagrams are supposed to be named upon creation. Diagram name can be entered easily at the rename box which appear at the top of a diagram. You'll see how to name and rename a diagram with the rename box. |
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